Considering that’s something much bigger titles struggle with to this day, a Dragon Ball game pulling it off is nothing to sneeze at. On top of the main Time Patrol quests and the entire slew of Parallel Quests (which can be played alone or with other players,) there’s a sizable gamut of content that’s fun to play and doesn’t just feel like padding. You can even become Great Saiyaman 3 if you want. Satan’s bodyguard, or work your way through the ranks of Frieza’s army. For instance, you can complete tasks to become Mr. These places have their own side missions, which are meaningful distractions in and of themselves. Players can also visit other places outside of the main map, like the Capsule Corporation headquarters, Mr.
There are more NPCs to interact with, and talking with player avatars has returned.
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Shops are more spread out, there are distinct parts of the map, and you can even fly or zip around on vehicles. This time around, it actually feels like a city. When you’re not in battle, you’ll get to explore the new and improved Toki Toki City. It’s the sort of game you can easily pick up and understand, but pushes you to learn its intricacies (follow-through attacks, pursuits, etc.) over time.
Combos are simple to execute, but using the right ones is tricky to master. Super and ultimate attacks are easy to rattle off, but difficult to time. If you didn’t like what’s been on tap before, you probably still won’t, but fans will be pleased as punch to have the most polished controls to date. While it still suffers from the occasional camera wonk that will likely never get fixed, everything about the mash-happy combat feels more visceral and compelling than ever. But the stages have never been as open, the gameplay never so satisfying, and the controls never so tight.
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You’ll still fly around and punch people across large, open arenas, which is what the series has been about since 2005. It helps that the gameplay in Dragon Ball Xenoverse 2 is the best that the series has seen. It’s a bunch of fan service, but it’s fan service done right, and in a way that doesn’t feel cloying or one-note. Players get the chance to experience another romp through Dragon Ball’s past within a fun, well-written original narrative. What if Nappa and Vegeta both had Great Ape forms, for example? What if Ginyu took over Vegeta’s body instead of Goku’s? And, most crucially for series nerds like myself: what if Turles and Lord Slug got the chance to be more fleshed-out villains, instead of one-off punching bags for 45-minute, non-canon movies? The fairly substantial main missions answer all these questions, and many more. This Time Patroller is tasked with the same job as last time: examine anomalies in history and make them right again. Picking up a while after Xenoverse’s ending, players control a customized rookie Time Patroller, while their custom character from the last game is transferred and becomes an actual side character. The narrative is probably the best-written piece of Dragon Ball fan fiction out there. The result is an extraordinarily polished, lean, mean punching machine of an anime game. It combines what worked with each game made in the past decade, and rightfully chucks out what doesn’t. The MMO-y bits of Xenoverse, Battle of Z’s frenetic multiplayer, Ultimate Tenkaichi’s streamlined giant ape battles-I could go on. As somebody who’s played every Dragon Ball game to date, I can trace the chronology leading up to everything in this game. It builds on the strengths of every Dragon Ball game made since 2005, while stripping away the less desirable bits and pieces. This is the game I wanted the first one to be, and so, so much more. I’m happy to report, then, that Dragon Ball Xenoverse 2 has exceeded my expectations in every way. Plus, if you slap “Dragon Ball” on something, there’s a good chance I’ll buy it. With Dimps promising a bigger, better sequel, I figured I’d give them another chance. What we got was a good but not exceptional riff on something we’d played a million times. It felt like a proof-of-concept, albeit a darn good one-like a bigger idea that ran out of time. While it felt like a breath of fresh air, it didn’t exactly feel revolutionary for me. It took the established arena combat, added in a new story, and let players navigate a small online hub world. Xenoverse was, for many, the change that the series needed.